

The only place this is a disadvantage is in number of deployment drops for going first. As a result, it is more common to see multiple 5-man Tactical Squads as opposed to 10-man squads in 8th edition. Even with And They Shall Know No Fear, a squad of 10 Tactical Marines is more susceptible to losing more of its squad to Morale than a 5-man squad.

With the changes to the Morale rules, it is generally less favourable to take large squads of Tactical Marines. In addition, the changes to the cover rules and AP rules means that Tactical Marines in cover get an added durability and are slightly cheaper than Scouts with Camo Cloaks (who would get an equivalent save in cover). While this is hard to argue with, I still rate the Tactical Squad as it can take many wargear options that the Scout squad cannot. Also, giving that the To Wound values have also changed in 8th edition, the humble Bolter can now wound vehicles on a 5+, meaning that a Tactical Squad is now more than capable of taking a few wounds off a vehicle with some lucky rolling, or even finishing off a vehicle that the Squad's Heavy/Special Weapon has seriously damaged.įor several editions now, many have said that Scouts are simply a better option for the necessary troops slots when building a Space Marine army. This upgrade can fire at one target, while the rest of the squad can utilise their Bolter shots to damage another target. Now that a single squad is able to fire at multiple targets, you are no longer "wasting" the Bolter shots from the rest of the Tactical Squad if you take a single Heavy Weapon or Special Weapon.

Where the Tactical Squad has changed is in the actual 8th edition rules themselves.
